专题27 信息技术 -备战2022高考英语完形填空话题分类训练(高考真题 各地模拟题).doc
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1、备战2022高考考英语完形填空话题分类训练(高考真题+各地模拟题)专题27 信息技术Passage 1(2018全国) Early on Saturday morning, parents and viewers walked in a line into the gym at the Einste Academy, a school in Illinois in the US. After the coach 1 his opening speech everyone 2 for the USs national song. After the song, judges dressed in
2、 black and white shirt took up their 3 outside the playing field, ready for the games to begin.While this sounds like the typical setting of a US sporting event, this one had a high-tech twist, was a competitive robotics 4 a game that turns the subjects of science, technology, engineerin and mathema
3、tics into a competitive sport. 5 by coaches, teams of students in grade 7 through 12 who designed, built and programmo their own robots competed against other robotics teams in the West Suburban League North Division the FIRST Tech Challenge (FTC).“Most students experience multiple-choice questions.
4、” said Jonathan Weiland, who works f FIRST Tech Challenge in Illinois. “In FTC, there are hundreds of solutions to a problem and they see which solution 6 the best.”“Founded by a not-for-profit organization, FIRST (For Inspiration and Recognition of Science ai Technology) events are modeled after tr
5、aditional sports like basketball to generate 7 in robotic,” Weiland said. FIRST Tech Challenge is one of four FIRST programs.During a FIRST Tech Challenge, Robotics teams either 8 a robotics kit(配套组件), adjusting and upgrading their design, or custom build(专门制作) a robot using 9 materials, recording t
6、he progress in engineering notebooks.The robotics teams compete in games within a league, getting points throughout the season 10 a national and even global competitions. There are 35 teams in the West Surburban Leagn North Division and only eight will go to the state, Weiland said. Teams earn award
7、s based on the robots 11 ,design and other accomplishments.“Judges 12 pair two robotics teams to form a group that competes against two other teams. With multiple games played by all teams at each meet, a competitor in one game might be a 13 in the next,” Weiland said. Students are taught to help ea
8、ch other at all times and to 14 the other team, he said.“One of the best things you can do with your 15 is to share something with someone else,” student said. “Its fun being on the journey with them.”1AdeliveredBwroteCreviewedDcorrected2AsentBcalledCappliedDrose3AreferencesBnotebooksCpositionsDresp
9、onsibilities4AmeetBexampleCdesignDcreation5ABlamedBGuidedCWarnedDPraised6AswitchesBrespondsCappearsDworks7AdisappointmentBviolenceCexcitementDpower8ApurchaseBdamageCthrowDstore9ApoliticalBindustrialCfinancialDagricultural10Abring upBturn inCstick toDqualify for11AmodelBmaterialCperformanceDlocation1
10、2AhopefullyBrandomlyCskillfullyDactively13AcoachBjudgeCroommateDteammate14AdiscourageBbeatCgreetDjoin15AintelligenceBrightClifeDhobbyPassage 2(2021黑龙江哈师大附中三模) Virtual (虚拟的) reality is the latest and hottest type of computer game available. Players love it because its the first game that lets them fe
11、el as though they are 16 inside the game, taking part in the action around them.Through the magic of virtual reality, you can become a boxer or 17 into a robot by simply putting on a (n) 18 and slapping up to the controls. The key to the “reality” you feel is the helmet. It 19 your eyes and ears, bl
12、ocking off your normal vision and 20 . Turn on a switch and youre 21 by the sights and sounds of the game world.In the boxing game, you hear cheering crowds and loud voice of an announcer 22 out instructions. Then you 23 yourself stand in a boxing ring, face to face with a strong and 24 opponent. Th
13、e bell rings for the first round and you begin fighting.Virtual reality games are the most complex interactive games, which involve the most advanced game technology ever 25 .It is important to understand the difference between interactive and passive 26 . Watching television is 27 , because you don
14、t have to do anything accept 28 your eyes open. 29 computer games are interactive because what you do 30 how the game turns out: if you dont find the right secret tunnels, you cant escape the dangerous castle, and unless you 31 the traps along the way, you die and the game is over.The 32 of virtual
15、reality are far from finished. They dream of one day coming up with a game world that players wont be able to 33 apart from the real thing. It will 34 people to feel, and even taste and smell the environment they have 35 According to the game developers. Its only a matter of time.16AcasuallyBactuall
16、yCluckilyDsimply17AturnBcomeCburstDlook18AmaskBbatCearphoneDhelmet19AopensBattractsCcheatsDcovers20AsmellBsightChearingDfeeling21AthreatenedBsurroundedCfollowedDdelegated22AworkingBmakingCfiguringDcalling23AfindBstopCadmitDenjoy24AhandsomeBgentleCintelligentDtough25AtransformedBinventedCdevelopedDco
17、nducted26AgamesBprogramsCentertainmentsDcampaigns27ApassiveBinterestingCactiveDsimple28AkeepBforceCdeclareDfix29AIn conclusionBIn generalCIn contrastDIn practice30AimprovesBinfluencesClimitsDhelps31AsetBavoidCremoveDchange32AplayersBcreatorsCparticipantsDadvocates33AtakeBtearCfallDtell34AallowBprefe
18、rCrecommendDinspire35Aadapted toBsearched forCstepped intoDmissed outPassage 3(2021上海长宁二模) Ask Siri if shes a woman. Go ahead; try it. Shell tell you shes 36 . “Like cacti, a certain species of fish,” she might say. So is Amazons Alexa, Microsofts Cortana, Samsungs S Voice, and Google Now. But, man,
19、 do they ever sound a lot like women? 37 , we think of them as ladies too. In Old Norse (古挪威语), Siri translates to “a beautiful woman who leads you to victory”. We assign female pronouns to them, and, in turn, they fold female turns of phrase into their robotic and occasionally silly answers to our
20、requests.If we prize gender diversity (多样性) in other areas of daily life, why does our tech sound so 38 ? The biggest reason for the female phone fixation rests in social science. “Research indicates theres likely to be greater acceptance of female 39 ,” says Karl MacDorman, a professor at Indiana U
21、niversity who specializes in human computer interaction. MacDorman and his team played clips of male and female voices to people of both genders, then asked them to identify which they 40 . The researchers also measured the way participants responded to the voices. In a 2011 paper, they reported tha
22、t both women and men said female voices came across as warmer. 41 , women even showed a subconscious preference for responding to females; men remained subconsciously neutral.Why the 42 ? Stanford University communications professor Clifford Nass wrote that people tend to see female voices as helpin
23、g them solve their problems by themselves, while they view male voices as authority figures who tell them the answers to their problems. We want 43 to help us, but we also want to be the boss of it, so we are more likely to choose a female interface (接口程序).This tendency suggests that companies will
24、make a better impression on a 44 group of customers with a womans voice. But not just any voice. It has to 45 a brands personality. For help with that, companies often turn to Greg Pal, vice president of marketing, strategy, and business development at Nuance Communications, which licenses its 46 of
25、 more than 100 voices. Pal insists that some brands choose male speakers. He turned on his iPhone and pulled up the Dominos Pizza app, which has an assistant, Dom. He sounded like a high school English teacher educated and helpful but not 47 . Thats about right for a brand attempting to 48 guys orde
26、ring pies before the big game.As voice technology improves, though, designers say diversity will too. Many devices already let you 49 a voice interface. For example, Homer Simpson, a famous cartoon character, can tell you where to take a left on our GPS device. And Siri can become a sir, if you take
27、 the time to 50 . Want to know how to do it? Ask her. Shell tell you in her uniquely warm, helpful and female tone.36AroboticBhigh-techCgenderlessDcreative37ACulturallyBObviouslyCGrammaticallyDUndoubtedly38AfemaleBridiculousCprofessionalDreasonable39AcharmBprofessorsCspeechDparticipants40AacceptedBm
28、isunderstoodCstudiedDpreferred41AIn practiceBOn the contraryCBy this meansDAt first42AneutralityBprejudiceCauthorityDconscience43AinteractionBtechnologyCpersonalityDsociety44Amore sociableBmore talentedCbroaderDwealthier45AimproveBdevelopCadmireDsuit46AmarketBbusinessCresearchDlibrary47AstrangeBboss
29、yCreliableDunique48Aappeal toBlook intoCmeet withDrun after49AeducateBcustomizeCleaveDanswer50ArepeatBassistCreprogramDcommunicatePassage 4(2021上海虹口一模) If youre chained to your phone and unhappy about it, you might consider receiving smartphone notifications (通知) at set 51 throughout the day rather
30、than as they come. Researchers at Duke University and Georgetown University found that study participants who received notifications set to arrive only three times a day reported better moods, higher 52 , and greater feelings of control over their phones. In comparison with participants who received
31、 notifications as usual and another group of participants who received no notifications at all, study participants also 53 their phones less often.In total, 237 smartphone owners living in India participated in the study. Participants downloaded an Android app developed by the researchers that regul
32、ated the 54 of phone notifications. Respondents also were asked to report in a daily diary 55 measures including: “concentration, distraction, stress, anxiety, mood, productivity, social connectedness, and work enjoyment - as well as phone-specific 56 : feeling of being interrupted by notifications,
33、 sense of missing out on notifications, sense of control over phone, social pressure to 57 others, phone overuse, and intentional phone checking.” Participants were informed that they could always 58 their notifications by opening individual apps. And the authors give their further explanation, “ 59
34、 , we only controlled the delivery of notifications (e.g., to the lock screen), rather than preventing messages from being accessed at all.”“Compared to those in the control condition (notifications as usual), participants whose notifications were set three-times-a-day felt more 60 , productive, in
35、a better mood, and in greater control of their phones,” the researchers write, noting that this group also reported lower stress levels. “In contrast, participants who did not receive notifications at all 61 few of those benefits, but experienced higher levels of anxiety and 62 of missing out (FoMO)
36、.” Theyve released the app, called Daywise, for personal use through Google Play. But Daywise has been only 63 on the Android platform so far. “Unlike the app Android, iOS (short for Internetwork Operating System) doesnt allow 64 party developers to control notifications to a degree wed like for set
37、ting to work in a nuanced (细微的) manner,” DayWise creator Ranjan Jagannathan told us. “Till were able to do this 65 enough, we will not be able to build a powerful version of Daywise for iOS. We are working for it.”51AspotsBperiodsClengthsDintervals52AstandardBproductivityCpayDexpectation53AexchangeB
38、replaceCunlockDunfold54AdeliveryBtransferCassignmentDflow55AstrictBdistinctCvariousDdramatic56AinformationBoutcomesCatmosphereDmotivations57Aapprove ofBcompete withCmake outDrespond to58AoperateBaccessCunloadDmaintain59AAbove allBIn additionCIn other wordsDOn the other hand60AattentiveBrespectfulCdi
39、stractedDconsiderate61AseizedBharvestedCofferedDweighed62AsenseBdelightCintentionDfear63AresponsibleBreliableCavailableDreversible64AleadingBrelatedCmajorDthird65AflexiblyBrapidlyCformallyDautomaticallyPassage 5(2020上海浦东新一模) The networked computer is an amazing device. It is the first media machine
40、that serves as the mode of production (you can make stuff), means of distribution (you can upload stuff to the network), site of 66 (you can download stuff and interact with it), and place of praise and criticism (you can comment on the stuff you have downloaded or uploaded). 67 , the computer is th
41、e 21st centurys culture machine.But for all the reasons there are to 68 the computer, we must also act with caution. This is because the networked computer has started a secret war between downloading and uploadingbetween passive consumption and active 69 whose outcome will shape our collective futu
42、re in ways we can only begin to imagine.All animals download, but only a few upload anything besides faces and their own bodies. Humans are 70 in their capacity to not only make tools but then turn around and use them to create superfluous( 过 剩 的 ) material goods (paintings, sculpture and architectu
43、re) and superfluous experiences (music, literature, religion and philosophy). 71 , it is precisely these superfluous things that define human culture and ultimately what it is to be human. Downloading and consuming culture requires great skills, but 72 to move beyond downloading is to rob oneself of
44、 a defining ingredient of humanity.Despite the possibilities of our new culture machines, most people are still 73 download mode, brought about by television watching. Even after the 74 of widespread social media, a pyramid of production remains, with a small number of people uploading material, a s
45、lightly larger group commenting on or modifying that content, and a huge percentage remaining satisfied to just 75 .The networked computer offers the first chance in 50 years to 76 the flow caused by TV viewing, to encourage thoughtful downloading and, even more importantly, meaningful uploading. Th
46、e computer offers the opportunity to bring about a complete 77 from the culture of television and a shift from a consumption model to a production model. This is a historic opportunity. Fifty years of television dominance has given birth to an unhealthy culture. The 78 is now in our collective grasp
47、. It involves controlling our intake, or downloading, and 79 our levels of activityuploading.Of course people will still download. Nobody uploads more than a tiny percentage of the culture they consume. But using the networked computer as a download-only device, or even a download-mainly device, is
48、a 80 opportunity that history affords us. Therefore, the goal must be to establish a balance between consumption and production.66AcelebrationBconversationsCreceptionDceremonies67AWithout doubtBIn returnCIn particularDBy contrast68AliberateBcelebrateCconcernDreject69ArequestBsupportCdefenseDcreation
49、70AuniqueBfamiliarCefficientDloyal71AIn additionBIn factCFor instanceDBy the way72AstrivingBcomparingCfailingDattempting73Aoptimistic aboutBunfamiliar withCstuck in Dashamed of74AtransformationBemergenceCencounterDmaintenance75AconsumeBneglectCcombineDinnovate76AenhanceBquickenCreverseDextend77Aoutc
50、omeBexposureCbreakDevolution78ApuzzleBcureCregretDfavor79AanalyzingBmaintainingCfeaturingDincreasing80AwastedBtreasuredCmultipliedDrevisedPassage 6(2018上海黄浦二模) Concerns about the harm caused by “too much” screen timeparticularly when it is spent on social mediaare widespread. But working out what a
51、“healthy” 81 might be is far from easy.Some negative experiences on social medialike 82 how your appearance compares to othersdo affect some children. However, this does not mean that technology use in 83 is harmful and it is difficult to make claims about how it will affect different people.Conside
52、r the picture painted by a UNICEF review of existing research into the effects of digital technology on childrens 84 comfort, including happiness, mental health and social life. Rather than stating that social media was harmful, it suggested a more 85 effect.The UNICEF report highlighted a 2017 stud
53、y that examined 120,000 UK 15-year-olds. Among those teenagers who were the lightest users, it was found that increasing the time spent using technology was linked to 86 comfortpossibly because it was important for keeping up friendships. 87 , among the heaviest users of technology, any increase in
54、time was linked to lower levels of comfort. Overall, the UNICEF study suggested that some screen time could be good for childrens mental health.A broader look at evidence provided by some other high quality studies again suggests the story is not 88 . An early study in 2013 looked at how the televis
55、ion and video game habits of 11,000 UK five-year-olds affected them two years later. It is one of few studies actually 89 the effects of technology over time. It suggested that, compared with children who watched one hour of television or less on a weekday, a small increase in conduct problems was s
56、een among those who watched more than three hours each day. Playing electronic games, however, was not seen as leading to a greater 90 of friendship or emotional problems.So how much time should our children spend looking at screens? It is difficult to be 91 as different people spend time online in
57、such different ways. A useful comparison might be with sugar. Broadly speaking, people 92 that too much sugar can be bad for your health. But the effect it might have can depend on many factors, from the type of sugar to the person and the amount. We would not 93 trust anyone who claims to predict h
58、ow someone is affected by consuming one gram of sugar. The same could be said for 94 usage: the outcomes depend on so many factors that only very 95 predictions are possible.81AamountBcomparisonCexperienceDmedium82Aaccounting forBboasting ofCcommenting onDworrying about83AgeneralBparticularCprivateD
59、public84AdomesticBmaterialCphysicalDpsychological85AcomplexBdramaticCharmlessDpredictable86AimprovedBmaximumCrelativeDsmall87AAs a ruleBIn contrastCOn the wholeDWorse still88AconvincingBdefiniteCprobableDtrue89AestimatingBexperiencingCreducingDtracing90AconnectionBpowerCpromotionDrisk91AbalancedBind
60、ependentCpreciseDsubjective92AagreeBforgetCobjectDremember93AequallyBreadilyCreluctantlyDweakly94Aemotion therapyBsocial mediaCTV broadcastingDvideo game95AconfidentBoptimisticCroughDwild 试卷第9页,共10页学科网(北京)股份有限公司学科网(北京)股份有限公司学科网(北京)股份有限公司学科网(北京)股份有限公司参考答案1A2D3C4A5B6D7C8A9B10D11C12B13D14B15C【分析】这是一篇说明
61、文。文章主要介绍了在教练的指导下,7年级到12年级的学生团队设计、制造和编程自己的机器人,与其他机器人团队在西部郊区联盟北区的FIRST技术挑战赛中竞争的事。1考查动词词义辨析。句意:教练致开幕词后,所有人都为美国国歌起立。A. delivered发表;B. wrote写;C. reviewed评论;D. corrected更正。根据空后的“his opening speech”可知,此处表示“发表开幕演讲”,为固定短语deliver a speech。故选A项。2考查动词词义辨析。句意:教练致开幕词后,所有人都为美国国歌起立。A. sent发送;B. called打电话;C. applied
62、申请;D. rose起立。根据空后的“for the USs national song”和常识可知,当国歌响起时,人们都要起立。故选D项。3考查名词词义辨析。句意:歌曲结束后,裁判员身着黑白衬衫在赛场外各就各位,准备开始比赛。A. references参照;B. notebooks笔记本;C. positions位置;D. responsibilities责任。根据“ready for the games to begin”和空前的“took up their”可知,裁判准备开始比赛,所以他们在场外就位,take up ones place意为“就位”。故选C项。4考查名词词义辨析。句意:虽
63、然这听起来像是典型的美国体育赛事的背景,但这次的比赛有高科技的转折,是一场竞争性的机器人比赛一场将科学、技术、工程和数学主题转变为竞争性运动的游戏。A. meet集会;B. example例子;C. design设计;D. creation创造。根据“a game that”可知,这是一场有机器人参与的竞争性的游戏比赛,所以可以推断此处表达是一次机器人的集会。故选A项。5考查动词词义辨析。句意:在教练的指导下,7年级到12年级的学生团队设计、制造和编程自己的机器人,与其他机器人团队在西部郊区联盟北区的FIRST技术挑战赛中竞争。A. Blamed责备;B. Guided指导;C. Warned
64、警告;D. Praised表扬。根据“by coaches”可知,此处应该指在教练的指导下,学生团队运用机器人进行比赛竞争。故选B项。6考查动词词义辨析。句意:在FTC,一个问题有数百种解决方案,他们会看哪种方案效果最好。A. switches转变;B. responds回应;C. appears出现;D. works起作用。根据“hundreds of solutions”和空后的the best可知,一个问题有很多种解决方案,此处表示他们会看看哪种方案最有效。故选D项。7考查名词词义辨析。句意:Weiland说:“FIRST活动是由一个非盈利组织创立的,它模仿了篮球等传统体育运动,以激发人
65、们在机器人中的兴奋感。” A. disappointment失望;B. violence暴力;C. excitement兴奋;D. power力量。根据“a competitive robotics”和空前的generate可知,这是一场有关机器人的竞技比赛,所以可以推断,过程中会激发人们的紧张和兴奋感。故选C项。8考查动词词义辨析。句意:在FIRST Tech Challenge期间,机器人团队要么购买一个机器人工具包,调整和升级他们的设计,要么使用工业材料定制一个机器人,在工程笔记本上记录他们的进展。A. purchase购买;B. damage损害;C. throw扔;D. store存
66、储。分析可知,空处和下文“or custom build(专门制作)”相对,表示购买一个机器人工具包,调整和升级他们的设计。故选A项。9考查形容词词义辨析。句意:在FIRST Tech Challenge期间,机器人团队要么购买一个机器人工具包,调整和升级他们的设计,要么使用工业材料定制一个机器人,在工程笔记本上记录他们的进展。A. political政治的;B. industrial工业的;C. financial金融的;D. agricultural农业的。根据“custom build(专门制作) a robot”和空后的materials可知,此处指要么用工业材料专门制作一个机器人。故
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鄂教版七年级语文下册第8课《诗两首》精题精练.doc
