2022高考外研版英语一轮训练:必修1 MODULE 6 科技发展与信息技术创新科学精神信息安全 WORD版含解析.DOC
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1、高考资源网() 您身边的高考专家必修Module 6 The Internet and Telecommunications课下主题训练 科技发展与信息技术创新,科学精神,信息安全.阅读理解AWhen you first step into a classroom, one of the first things to catch your eye is usually a list of rules.However, theres one rule that you just cant help but question: No electronics.In reality, the cla
2、ssrooms in our school have_an_aversion_to modern technology, so electronic devices (设备) such as computers and cellphones are not allowed, for they are thought to have a bad influence on childrens attention at class.However, is it possible that these devices could actually be used to improve our lear
3、ning experience?As is known to us, these years we have spent so much time talking about the disadvantages of modern technology that weve failed to see their advantages in a classroom.Many people of the 80s and 90s still remember learning about history by playing the game The Oregon Trail, and many o
4、f us 2000s teenagers remember games such as Brain Age that encouraged our cognitive (认知的) development.It doesnt end with educational games, either.Take Minecraft for example.While a parent may complain (抱怨) that their child spends too much time playing the hit video game, what they probably fail to
5、realize is that their childs brain is being enriched with information allowing creativity and problemsolving.Children who play on public or local computers may also pick up on social skills.For older children, creating computer games can be a great introduction to coding (编码)Many schools have begun
6、to bring the game into their classrooms.In the end, its important that we welcome technological development in our classrooms and see the educational value in having fun.School no longer must mean sitting down for hours in front of a pictureless textbook.Instead, school can be a place where children
7、 are able to see learning as a lifelong experience.语篇解读:本文是一篇议论文。作者认为电子设备对课堂有益。作者通过举电脑游戏的例子告诉读者:在课堂中融入现代科技有利于孩子们学习。1What does the underlined part “have an aversion to” in Paragraph 1 mean?AChange.BDislike.CExpect. DOveruse.解析:选B词义猜测题。由下文中的“electronic devices (设备) such as computers and cellphones are
8、 not allowed, for they are thought to have a bad influence on childrens attention at class”可知,作者所在的学校并不喜欢使用现代科技,故画线部分意为“不喜欢;厌恶”。2Some computer games are mentioned to show _.Aparents know little about computer gamesBchildren can create better computer gamesCchildren can learn from computer gamesDpare
9、nts only welcome educational games解析:选C推理判断题。第二、三段介绍了具有教育意义的电脑游戏和最新的娱乐性的电脑游戏都可以对孩子们的学习产生益处。3What is the authors attitude towards electronic devices?AHe is against them.BHe is in favor of them.CHe is uninterested in them.DHe is uncertain about them.解析:选B推理判断题。由第二段中的“weve failed to see their advantage
10、s in a classroom”和最后一段中的“its important that we welcome technological development in our classrooms and see the educational value in having fun”可知,作者非常赞成在课堂上使用电子设备辅助教学。B(2021山东济宁模拟)Hadi Partovi,founder of Code.org believes every student should learn the basics of computer science just like they do ma
11、th, physics, or biology, regardless of what they want to do in the future. The expert says knowledge about the subject is important to understand how the world around us works and compares it to learning about photosynthesis (光合作用), even though not every student is going to be a botanist. To spark s
12、tudents interest, he created the “Hour of Code”, which introduces the world of computing to anyone, from ages 14 to 104, in a fun, interactive manner. Observed annually during Computer Science Education Week, the event now draws tens of millions of kids from over 180 countries.The “Hour of Code”, wh
13、ich can be scheduled anytime during Computer Science Education Week, begins with an introductory video on computer science. Participants can then select from hundreds of fun assignments that are sorted by both grade level and coding experience. Though each project is designed to last just 60 minutes
14、, beginners can deal with as many challenges as they desire.To help introduce computer science into classrooms on a more regular basis, Code.org has also developed a catalog of online courses that can be incorporated (纳入) in a schools regular curriculum. Since the nonprofit began offering the course
15、s in 2013, over 704,000 teachers have signed up to teach introductory computer science to over 22 million students worldwide.Thanks to the efforts of the pioneer, about 40 percent of US schools now offer computer science as a subject, The number is even higher an impressive 70 percent if afterschool
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2019届人教A版数学必修二同步课后篇巩固探究:2-1-1 平面 WORD版含解析.docx
